Palworld Endgame HandbookBreeding Routes & Endgame Planning
Type
Showing 15 of 15
Merchant typeMerchant nameLocation
WanderingSmall Settlement (78, -477); Sea Breeze Archipelago (-190, -600); Forgotten Island (-397, 19); Marsh Island (434, -273)
WanderingRandom incident
WanderingDuneshelter (359, 349)
WanderingDuneshelter (359, 349)
WanderingFisherman's Point (-478, -738)
WanderingFisherman's Point (-478, -738)
Pal MerchantSmall Settlement (75, -479); Marsh Island Church Ruins (435, -273); Sea Breeze Archipelago (-189, -601); Forgotten Island (-397, 17); Duneshelter (359, 349); Fisherman's Point (-478, -738)
Black MarketeerDesolate Church western cliff; PIDF Tower canyon; Duneshelter northern wall
Medal MerchantDesolate Church Ruins (64, -414); Forgotten Island Church (-455, -17); Marsh Island Church Ruins (399, -276); Sea Breeze Archipelago Church Ruins (-62, -535)
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.
WanderingAfter establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base.