Type
Showing 15 of 15
| Merchant type | Merchant name | Location |
|---|---|---|
| Wandering | Small Settlement (78, -477); Sea Breeze Archipelago (-190, -600); Forgotten Island (-397, 19); Marsh Island (434, -273) | |
| Wandering | Random incident | |
| Wandering | Duneshelter (359, 349) | |
| Wandering | Duneshelter (359, 349) | |
| Wandering | Fisherman's Point (-478, -738) | |
| Wandering | Fisherman's Point (-478, -738) | |
| Pal Merchant | Small Settlement (75, -479); Marsh Island Church Ruins (435, -273); Sea Breeze Archipelago (-189, -601); Forgotten Island (-397, 17); Duneshelter (359, 349); Fisherman's Point (-478, -738) | |
| Black Marketeer | Desolate Church western cliff; PIDF Tower canyon; Duneshelter northern wall | |
| Medal Merchant | Desolate Church Ruins (64, -414); Forgotten Island Church (-455, -17); Marsh Island Church Ruins (399, -276); Sea Breeze Archipelago Church Ruins (-62, -535) | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. | |
| Wandering | After establishing a base, one merchant spawns every 3 minutes. After killing or capturing a merchant, dismantle and rebuild the base. |